![]() When using a more powerful machine running Windows, it still takes 2 minutes to render one frame (a total of 8.5 hours for the animation!!!). i have tried the latest Blender version (v2.69) and a previous build (v2.66a). However, even with no ray tracing, no environmental map calculations, sub-surface scatterings, no post-processing and no anti-aliasing, the program still often crashes or does not respond, while rendering an image or animation. If I unselect “ray tracing”, sometimes, the image gets rendered successfully or the first couple of frames of the animation. ![]() This is a new computer I am using here (2012 model). When I go into the activity monitor, I notice that the CPU usage often goes above 200% during the rendering. The whole program crashes and even the computer shuts down requiring a reboot. When I render an image (or worse an animation), I notice that the processor cannot handle it, particularly when “ray tracing” is selected. I am running Blender under Mac OS v10.7.5 (Lion) and using a 1.7 GHz i7 Intel processor with 4 GB RAM.
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